Gvurrdon Sector Campaignbook by: Roger Malmstein.Eire Subsector (Supplement PO4) by: BeRKA, Randy, Friz and Facebook fans.Sacnoth Small Arms Cooperative by: Bleddyn Wilson.Vlezdre’ Class Light Cruiser (8000 tons) by: Bleddyn Wilson.Ipltsiedle Class Light Fleet Frigate (1200 tons) by: Bleddyn Wilson.Berka Class Heavy Fleet Corvette (800 tons) by: Bleddyn Wilson.Banya Class Light Fleet Corvette (800 tons) by: Bleddyn Wilson.Bra’la Class Corvette Transport (750 tons) by: Bleddyn Wilson.Dienjzhiae Fleet Intelligence Corvette (700 tons) by: Bleddyn Wilson.Dranzhrin Class Consular Corvette (650 tons) by: Bleddyn Wilson.Shivva II Class Patrol Corvette (600 tons) by: Bleddyn Wilson.Chonzde Frontier Merchant (400 tons) by: Bleddyn Wilson.Vargr Corsair Aeogz Class (400 tons) by: Bleddyn Wilson.Vozjien Independant Trader (200 tons) by: Bleddyn Wilson.Diefr Class Belter (150 tons) by: Bleddyn Wilson.Kroie Class Tug (100 tons) by: Bleddyn Wilson.Aanz Class System Shuttle (50 tons) by: Bleddyn Wilson.Chanjitl Light Fighter (10 tons) by: Bleddyn Wilson.
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But one's approach to rules and to setting materials may result in it not feeling much like CT.There are free pdf-files all over the Zhodani Base that you can download. I haven't bothered looking in MGT2 at the trade system. CT has two different sets - Bk2 and Bk7 (and CT 1E/2E have some minor differences) MT is a very close variant of Bk7 MGT 1E is wholly new (but in part based upon CT2E, CT Bk7, MT, and T20.), but procedurally different from all. Different shipping and passenger rules.(This often causes interesting discussions on COTI) Different maintenance rules each editions' are slightly different.MGT2 has even fewer most small arms fall under 1 weapon skill in MGT2. MT and MGT1 both have far fewer, significantly broader ones. CT weapon skills are very narrow, and the primary reason for cascades.
CT & MT careers are single track, have few cascade skills MGT has more cascades, and each career is actually 3 closely related different design system for ships (The MGT1E is close to CT, but many key differences MGT2E is similar to CT HG at a combat system level neither is stat compatible for weapons to the CT counterparts, but close enough that designs and deckplans can be converted easily.).A task system (Which CT doesn't have) MT and MGT1 & 2 have ones.But it's actually different under the hood, and has several key diffferences that can reduce that feel. In hands familiar with CT or MT (MegaTraveller), it can feel like CT. I'd never say that Traveler is necessarily the best SF game out there, but I think if you keep the tech level on the lower side, it's a hell of a game. Players could let the career paths and events flesh out their characters for them, then we'd fill in the gaps during play. With other systems all of those characters would have been a hassle. It was especially great for my campaign, since at some point I had people create a new group of characters to play out a different part of the war, with play alternating between the groups, and later a third team of mutant weirdos (adding house rules for superpower-like abilities was easy), and at one point I even had a couple of players roll up characters for a two-shot (so yeah, I guess that's four total groups of PCs). Lots of imitators or at least similar lifepath systems, but I have yet to see something on par with Traveler.
As an almost OSR-ish core system, I thought it was surprisingly useful and adaptable.īut where it absolutely still shines is in the character generation. But I also steered clear of a ton of stuff in the books, including a lot of the tech (I limited the tech levels pretty hard). I ran a campaign for 2 or 3 years with Mongoose Traveller-my own setting, though-and it definitely did the job.